Brass Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace’ 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
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As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
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Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
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1) Build – Pay required resources and place an industry tile.
2) Network – Add a rail / canal link, expanding your network.
3) Develop – Increase the VP value of an industry.
4) Sell – Sell your cotton, manufactured goods and pottery.
5) Loan – Take a £30 loan and reduce your income.
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Brass: Birmingham also features a new sixth action:
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6) Scout – Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
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The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
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Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.
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Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.
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New “Sell” system
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Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also “grease the wheels of industry” by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.
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Birmingham features three all-new industry types:
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Brewery – Produces precious beer barrels required to sell goods.
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Manufactured goods – Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.
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Pottery – These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.
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Increased Coal and Iron Market size – The price of coal and iron can now go up to £8 per cube, and it’s not uncommon.
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Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.